Animation / Week 6 and 7 / Unity 3D
The final two weeks of the class covered some of the basics of animating in Unity 3D. It also briefly featured Fuse CC and Mixamo, and how they facilitate creation and animation of characters using pre-defined rigs and skins.
Concept : I wanted to create a simple controller for a drunk character. Due to the finals week and shortage of time, I kept the application as simple as possible.
For the assignment I imported a character and some animations from Mixamo, using which I scripted some movements on key presses. The character has the ability to walk, turn, walk backwards, dance, and fall down. And it does all of that as an inebriated person would do. The staging of the character was done in a medieval setting. To create the environment, I imported some terrains and objects from the asset store. In order to exaggerate the drunk effect, I parented the character’s body to the camera. The result was very interesting.
Tools used : Fuse CC, Mixamo, Unity 3D, QuickTime, Unity Asset Store
Conclusively, the course was intriguing and opened me up to the possibilities of experimenting with moving visuals in both 2D and 3D formats. I would love a dedicated course on animation (at the school or through personal study), wherein some of this experimentation can be formally realized and constructed into something that is more finished and conceptually stronger.